NITRO – Cryptocurrency for the
Video Games Economy
Welcome. NITRO is a revolutionary cryptocurrency aimed to solve the
end-to-end industry problem of the US$100 billion video games industry.
NITRO is backed by a credible publicly traded game company and headed
by experienced industry experts.
Supported by game industry veterans and investment professionals
Infrastructure from existing business of over 348m players globally
Backed by publicly listed company with prominent institutional shareholders
Our project will add 325 mln gamers to our network from the acquisition of Animoca Brands' games (by iCandy)
Games include top brands like Garfield, Astroboy and Thor.
330 games and more to be integrated into the Nitro marketplace from Day 1.
Cross-marketing will be possible to over 348mln gamers in iCandy's network.
2.2B gamers across the globe are expected to generate USD$108.9B in game revenues in 2017.
And close to 3x the entire movie industry.
iCandy Interactive Limited is a leading Southeast Asia mobile games development company listed on the Australian Securities Exchange. Upon the launch of NOX cryptocurrency and Nitro Marketplace, iCandy Interactive will facilitate the publishing of all video-games funded by Nitro and it will make available its resources thereafter on an ongoing basis to foster the gamers community around the games’ operation of the Nitro Marketplace.
iCandy is a leader in game business:
iCandy as the publisher will market Nitro-funded games and it will market the games to the its existing international community of more than 348 million smartphone users.
Nitro is backed by 2 established VC funds from Singapore: Fatfish Internet Fund and BB fund (blockchain fund by Life.Sreda).
The Nitro economy is conceived and built by those with very successful business track records in the tech industry.
NITRO aims to change the value-chain of the video-games industry by bringing all major stakeholders together on a single blockchain-powered network.
It democratises the structure of the industry.
It encourages diversity and stops the industry from being monopolized by large corporates.
It allows participation and provides funding access to new promising game studios
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